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42 lines
978 B

9 months ago
static void
tile(Monitor *m)
{
unsigned int i, n;
int mx = 0, my = 0, mh = 0, mw = 0;
int sx = 0, sy = 0, sh = 0, sw = 0;
float mfacts, sfacts;
int mrest, srest;
Client *c;
int oh, ov, ih, iv;
getgaps(m, &oh, &ov, &ih, &iv, &n);
if (n == 0)
return;
sx = mx = m->wx + ov;
sy = my = m->wy + oh;
mh = m->wh - 2*oh - ih * (MIN(n, m->nmaster) - 1);
sh = m->wh - 2*oh - ih * (n - m->nmaster - 1);
sw = mw = m->ww - 2*ov;
if (m->nmaster && n > m->nmaster) {
sw = (mw - iv) * (1 - m->mfact);
mw = (mw - iv) * m->mfact;
sx = mx + mw + iv;
}
getfacts(m, mh, sh, &mfacts, &sfacts, &mrest, &srest);
for (i = 0, c = nexttiled(m->clients); c; c = nexttiled(c->next), i++)
if (i < m->nmaster) {
resize(c, mx, my, mw - (2*c->bw), (mh / mfacts) + (i < mrest ? 1 : 0) - (2*c->bw), 0);
my += HEIGHT(c) + ih;
} else {
resize(c, sx, sy, sw - (2*c->bw), (sh / sfacts) + ((i - m->nmaster) < srest ? 1 : 0) - (2*c->bw), 0);
sy += HEIGHT(c) + ih;
}
}