/* See LICENSE file for copyright and license details. */ /* appearance */ static const unsigned int borderpx = 1; /* border pixel of windows */ static const unsigned int snap = 32; /* snap pixel */ static const int swallowfloating = 0; /* 1 means swallow floating windows by default */ static const unsigned int gappih = 20; /* horiz inner gap between windows */ static const unsigned int gappiv = 10; /* vert inner gap between windows */ static const unsigned int gappoh = 10; /* horiz outer gap between windows and screen edge */ static const unsigned int gappov = 30; /* vert outer gap between windows and screen edge */ static const int smartgaps_fact = 1; /* gap factor when there is only one client; 0 = no gaps, 3 = 3x outer gaps */ static const char autostartblocksh[] = "autostart_blocking.sh"; static const char autostartsh[] = "autostart.sh"; static const char dwmdir[] = "dwm"; static const char localshare[] = ".local/share"; static const int showbar = 1; /* 0 means no bar */ static const int topbar = 1; /* 0 means bottom bar */ /* Status is to be shown on: -1 (all monitors), 0 (a specific monitor by index), 'A' (active monitor) */ static const int statusmon = 'A'; static const unsigned int systrayspacing = 2; /* systray spacing */ static const int showsystray = 1; /* 0 means no systray */ /* Indicators: see patch/bar_indicators.h for options */ static int tagindicatortype = INDICATOR_TOP_LEFT_SQUARE; static int tiledindicatortype = INDICATOR_NONE; static int floatindicatortype = INDICATOR_TOP_LEFT_SQUARE; static int fakefsindicatortype = INDICATOR_PLUS; static int floatfakefsindicatortype = INDICATOR_PLUS_AND_LARGER_SQUARE; static void (*bartabmonfns[])(Monitor *) = { monocle /* , customlayoutfn */ }; static const char *fonts[] = { "monospace:size=10" }; static const char dmenufont[] = "monospace:size=10"; static char c000000[] = "#000000"; // placeholder value static char normfgcolor[] = "#bbbbbb"; static char normbgcolor[] = "#222222"; static char normbordercolor[] = "#444444"; static char normfloatcolor[] = "#db8fd9"; static char selfgcolor[] = "#eeeeee"; static char selbgcolor[] = "#005577"; static char selbordercolor[] = "#005577"; static char selfloatcolor[] = "#005577"; static char titlenormfgcolor[] = "#bbbbbb"; static char titlenormbgcolor[] = "#222222"; static char titlenormbordercolor[] = "#444444"; static char titlenormfloatcolor[] = "#db8fd9"; static char titleselfgcolor[] = "#eeeeee"; static char titleselbgcolor[] = "#005577"; static char titleselbordercolor[] = "#005577"; static char titleselfloatcolor[] = "#005577"; static char tagsnormfgcolor[] = "#bbbbbb"; static char tagsnormbgcolor[] = "#222222"; static char tagsnormbordercolor[] = "#444444"; static char tagsnormfloatcolor[] = "#db8fd9"; static char tagsselfgcolor[] = "#eeeeee"; static char tagsselbgcolor[] = "#005577"; static char tagsselbordercolor[] = "#005577"; static char tagsselfloatcolor[] = "#005577"; static char hidnormfgcolor[] = "#005577"; static char hidselfgcolor[] = "#227799"; static char hidnormbgcolor[] = "#222222"; static char hidselbgcolor[] = "#222222"; static char urgfgcolor[] = "#bbbbbb"; static char urgbgcolor[] = "#222222"; static char urgbordercolor[] = "#ff0000"; static char urgfloatcolor[] = "#db8fd9"; static const unsigned int baralpha = 0xd0; static const unsigned int borderalpha = OPAQUE; static const unsigned int alphas[][3] = { /* fg bg border */ [SchemeNorm] = { OPAQUE, baralpha, borderalpha }, [SchemeSel] = { OPAQUE, baralpha, borderalpha }, [SchemeTitleNorm] = { OPAQUE, baralpha, borderalpha }, [SchemeTitleSel] = { OPAQUE, baralpha, borderalpha }, [SchemeTagsNorm] = { OPAQUE, baralpha, borderalpha }, [SchemeTagsSel] = { OPAQUE, baralpha, borderalpha }, [SchemeHidNorm] = { OPAQUE, baralpha, borderalpha }, [SchemeHidSel] = { OPAQUE, baralpha, borderalpha }, [SchemeUrg] = { OPAQUE, baralpha, borderalpha }, }; static char *colors[][ColCount] = { /* fg bg border float */ [SchemeNorm] = { normfgcolor, normbgcolor, normbordercolor, normfloatcolor }, [SchemeSel] = { selfgcolor, selbgcolor, selbordercolor, selfloatcolor }, [SchemeTitleNorm] = { titlenormfgcolor, titlenormbgcolor, titlenormbordercolor, titlenormfloatcolor }, [SchemeTitleSel] = { titleselfgcolor, titleselbgcolor, titleselbordercolor, titleselfloatcolor }, [SchemeTagsNorm] = { tagsnormfgcolor, tagsnormbgcolor, tagsnormbordercolor, tagsnormfloatcolor }, [SchemeTagsSel] = { tagsselfgcolor, tagsselbgcolor, tagsselbordercolor, tagsselfloatcolor }, [SchemeHidNorm] = { hidnormfgcolor, hidnormbgcolor, c000000, c000000 }, [SchemeHidSel] = { hidselfgcolor, hidselbgcolor, c000000, c000000 }, [SchemeUrg] = { urgfgcolor, urgbgcolor, urgbordercolor, urgfloatcolor }, }; /* Tags * In a traditional dwm the number of tags in use can be changed simply by changing the number * of strings in the tags array. This build does things a bit different which has some added * benefits. If you need to change the number of tags here then change the NUMTAGS macro in dwm.c. * * Examples: * * 1) static char *tagicons[][NUMTAGS*2] = { * [DEFAULT_TAGS] = { "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B", "C", "D", "E", "F", "G", "H", "I" }, * } * * 2) static char *tagicons[][1] = { * [DEFAULT_TAGS] = { "•" }, * } * * The first example would result in the tags on the first monitor to be 1 through 9, while the * tags for the second monitor would be named A through I. A third monitor would start again at * 1 through 9 while the tags on a fourth monitor would also be named A through I. Note the tags * count of NUMTAGS*2 in the array initialiser which defines how many tag text / icon exists in * the array. This can be changed to *3 to add separate icons for a third monitor. * * For the second example each tag would be represented as a bullet point. Both cases work the * same from a technical standpoint - the icon index is derived from the tag index and the monitor * index. If the icon index is is greater than the number of tag icons then it will wrap around * until it an icon matches. Similarly if there are two tag icons then it would alternate between * them. This works seamlessly with alternative tags and alttagsdecoration patches. */ static char *tagicons[][NUMTAGS] = { [DEFAULT_TAGS] = { "1", "2", "3", "4", "5", "6", "7", "8", "9" }, [ALTERNATIVE_TAGS] = { "A", "B", "C", "D", "E", "F", "G", "H", "I" }, [ALT_TAGS_DECORATION] = { "<1>", "<2>", "<3>", "<4>", "<5>", "<6>", "<7>", "<8>", "<9>" }, }; /* There are two options when it comes to per-client rules: * - a typical struct table or * - using the RULE macro * * A traditional struct table looks like this: * // class instance title wintype tags mask isfloating monitor * { "Gimp", NULL, NULL, NULL, 1 << 4, 0, -1 }, * { "Firefox", NULL, NULL, NULL, 1 << 7, 0, -1 }, * * The RULE macro has the default values set for each field allowing you to only * specify the values that are relevant for your rule, e.g. * * RULE(.class = "Gimp", .tags = 1 << 4) * RULE(.class = "Firefox", .tags = 1 << 7) * * Refer to the Rule struct definition for the list of available fields depending on * the patches you enable. */ static const Rule rules[] = { /* xprop(1): * WM_CLASS(STRING) = instance, class * WM_NAME(STRING) = title * WM_WINDOW_ROLE(STRING) = role * _NET_WM_WINDOW_TYPE(ATOM) = wintype */ RULE(.wintype = WTYPE "DIALOG", .isfloating = 1) RULE(.wintype = WTYPE "UTILITY", .isfloating = 1) RULE(.wintype = WTYPE "TOOLBAR", .isfloating = 1) RULE(.wintype = WTYPE "SPLASH", .isfloating = 1) RULE(.class = "Gimp", .tags = 1 << 4) RULE(.class = "Firefox", .tags = 1 << 7) }; /* Bar rules allow you to configure what is shown where on the bar, as well as * introducing your own bar modules. * * monitor: * -1 show on all monitors * 0 show on monitor 0 * 'A' show on active monitor (i.e. focused / selected) (or just -1 for active?) * bar - bar index, 0 is default, 1 is extrabar * alignment - how the module is aligned compared to other modules * widthfunc, drawfunc, clickfunc - providing bar module width, draw and click functions * name - does nothing, intended for visual clue and for logging / debugging */ static const BarRule barrules[] = { /* monitor bar alignment widthfunc drawfunc clickfunc name */ { 0, 0, BAR_ALIGN_LEFT, width_pwrl_tags, draw_pwrl_tags, click_pwrl_tags, "powerline_tags" }, { -1, 0, BAR_ALIGN_LEFT, width_tags, draw_tags, click_tags, "tags" }, { 0, 0, BAR_ALIGN_RIGHT, width_systray, draw_systray, click_systray, "systray" }, { -1, 0, BAR_ALIGN_LEFT, width_ltsymbol, draw_ltsymbol, click_ltsymbol, "layout" }, { statusmon, 0, BAR_ALIGN_RIGHT, width_status, draw_status, click_statuscmd, "status" }, { -1, 0, BAR_ALIGN_NONE, width_bartabgroups, draw_bartabgroups, click_bartabgroups, "bartabgroups" }, }; /* layout(s) */ static const float mfact = 0.55; /* factor of master area size [0.05..0.95] */ static const int nmaster = 1; /* number of clients in master area */ static const int resizehints = 0; /* 1 means respect size hints in tiled resizals */ static const int decorhints = 1; /* 1 means respect decoration hints */ #define FORCE_VSPLIT 1 static const Layout layouts[] = { /* symbol arrange function */ { "[]=", tile }, /* first entry is default */ { "><>", NULL }, /* no layout function means floating behavior */ { "[M]", monocle }, { "|M|", centeredmaster }, { ">M>", centeredfloatingmaster }, { "[\\]", dwindle }, { "###", nrowgrid }, }; /* key definitions */ #define MODKEY Mod1Mask #define TAGKEYS(KEY,TAG) \ { MODKEY, KEY, view, {.ui = 1 << TAG} }, \ { MODKEY|ControlMask, KEY, toggleview, {.ui = 1 << TAG} }, \ { MODKEY|ShiftMask, KEY, tag, {.ui = 1 << TAG} }, \ { MODKEY|ControlMask|ShiftMask, KEY, toggletag, {.ui = 1 << TAG} }, /* helper for spawning shell commands in the pre dwm-5.0 fashion */ #define SHCMD(cmd) { .v = (const char*[]){ "/bin/sh", "-c", cmd, NULL } } /* commands */ static char dmenumon[2] = "0"; /* component of dmenucmd, manipulated in spawn() */ static const char *dmenucmd[] = { "dmenu_run", "-m", dmenumon, "-fn", dmenufont, "-nb", normbgcolor, "-nf", normfgcolor, "-sb", selbgcolor, "-sf", selfgcolor, NULL }; static const char *termcmd[] = { "st", NULL }; /* This defines the name of the executable that handles the bar (used for signalling purposes) */ #define STATUSBAR "dwmblocks" static Key keys[] = { /* modifier key function argument */ { MODKEY, XK_p, spawn, {.v = dmenucmd } }, { MODKEY|ShiftMask, XK_Return, spawn, {.v = termcmd } }, { MODKEY, XK_b, togglebar, {0} }, { MODKEY, XK_j, focusstack, {.i = +1 } }, { MODKEY, XK_k, focusstack, {.i = -1 } }, { MODKEY|Mod4Mask, XK_j, inplacerotate, {.i = +2 } }, // same as rotatestack { MODKEY|Mod4Mask, XK_k, inplacerotate, {.i = -2 } }, // same as reotatestack { MODKEY|Mod4Mask|ShiftMask, XK_j, inplacerotate, {.i = +1} }, { MODKEY|Mod4Mask|ShiftMask, XK_k, inplacerotate, {.i = -1} }, { MODKEY, XK_i, incnmaster, {.i = +1 } }, { MODKEY, XK_d, incnmaster, {.i = -1 } }, { MODKEY, XK_h, setmfact, {.f = -0.05} }, { MODKEY, XK_l, setmfact, {.f = +0.05} }, { MODKEY, XK_x, transfer, {0} }, { MODKEY, XK_Return, zoom, {0} }, { MODKEY|Mod4Mask, XK_u, incrgaps, {.i = +1 } }, { MODKEY|Mod4Mask|ShiftMask, XK_u, incrgaps, {.i = -1 } }, { MODKEY|Mod4Mask, XK_i, incrigaps, {.i = +1 } }, { MODKEY|Mod4Mask|ShiftMask, XK_i, incrigaps, {.i = -1 } }, { MODKEY|Mod4Mask, XK_o, incrogaps, {.i = +1 } }, { MODKEY|Mod4Mask|ShiftMask, XK_o, incrogaps, {.i = -1 } }, { MODKEY|Mod4Mask, XK_6, incrihgaps, {.i = +1 } }, { MODKEY|Mod4Mask|ShiftMask, XK_6, incrihgaps, {.i = -1 } }, { MODKEY|Mod4Mask, XK_7, incrivgaps, {.i = +1 } }, { MODKEY|Mod4Mask|ShiftMask, XK_7, incrivgaps, {.i = -1 } }, { MODKEY|Mod4Mask, XK_8, incrohgaps, {.i = +1 } }, { MODKEY|Mod4Mask|ShiftMask, XK_8, incrohgaps, {.i = -1 } }, { MODKEY|Mod4Mask, XK_9, incrovgaps, {.i = +1 } }, { MODKEY|Mod4Mask|ShiftMask, XK_9, incrovgaps, {.i = -1 } }, { MODKEY|Mod4Mask, XK_0, togglegaps, {0} }, { MODKEY|Mod4Mask|ShiftMask, XK_0, defaultgaps, {0} }, { MODKEY, XK_Tab, view, {0} }, { MODKEY|ControlMask, XK_z, showhideclient, {0} }, { MODKEY|ShiftMask, XK_c, killclient, {0} }, { MODKEY|ShiftMask, XK_q, quit, {0} }, { MODKEY, XK_t, setlayout, {.v = &layouts[0]} }, { MODKEY, XK_f, setlayout, {.v = &layouts[1]} }, { MODKEY, XK_m, setlayout, {.v = &layouts[2]} }, { MODKEY, XK_space, setlayout, {0} }, { MODKEY|ShiftMask, XK_space, togglefloating, {0} }, { MODKEY|ShiftMask, XK_y, togglefakefullscreen, {0} }, { MODKEY|ShiftMask, XK_s, togglesticky, {0} }, { MODKEY, XK_minus, scratchpad_show, {0} }, { MODKEY|ShiftMask, XK_minus, scratchpad_hide, {0} }, { MODKEY, XK_equal, scratchpad_remove, {0} }, { MODKEY, XK_comma, focusmon, {.i = -1 } }, { MODKEY, XK_period, focusmon, {.i = +1 } }, { MODKEY|ShiftMask, XK_comma, tagmon, {.i = -1 } }, { MODKEY|ShiftMask, XK_period, tagmon, {.i = +1 } }, { MODKEY, XK_Left, viewtoleft, {0} }, // note keybinding conflict with focusdir { MODKEY, XK_Right, viewtoright, {0} }, // note keybinding conflict with focusdir { MODKEY|ShiftMask, XK_Left, tagtoleft, {0} }, { MODKEY|ShiftMask, XK_Right, tagtoright, {0} }, { MODKEY|ControlMask, XK_Left, tagandviewtoleft, {0} }, { MODKEY|ControlMask, XK_Right, tagandviewtoright, {0} }, { MODKEY|Mod4Mask|ShiftMask, XK_comma, tagallmon, {.i = +1 } }, { MODKEY|Mod4Mask|ShiftMask, XK_period, tagallmon, {.i = -1 } }, { MODKEY|Mod4Mask|ControlMask, XK_comma, tagswapmon, {.i = +1 } }, { MODKEY|Mod4Mask|ControlMask, XK_period, tagswapmon, {.i = -1 } }, TAGKEYS( XK_1, 0) TAGKEYS( XK_2, 1) TAGKEYS( XK_3, 2) TAGKEYS( XK_4, 3) TAGKEYS( XK_5, 4) TAGKEYS( XK_6, 5) TAGKEYS( XK_7, 6) TAGKEYS( XK_8, 7) TAGKEYS( XK_9, 8) }; /* button definitions */ /* click can be ClkTagBar, ClkLtSymbol, ClkStatusText, ClkWinTitle, ClkClientWin, or ClkRootWin */ static Button buttons[] = { /* click event mask button function argument */ { ClkLtSymbol, 0, Button1, setlayout, {0} }, { ClkLtSymbol, 0, Button3, setlayout, {.v = &layouts[2]} }, { ClkWinTitle, 0, Button1, togglewin, {0} }, { ClkWinTitle, 0, Button3, showhideclient, {0} }, { ClkWinTitle, 0, Button2, zoom, {0} }, { ClkStatusText, 0, Button1, sigstatusbar, {.i = 1 } }, { ClkStatusText, 0, Button2, sigstatusbar, {.i = 2 } }, { ClkStatusText, 0, Button3, sigstatusbar, {.i = 3 } }, { ClkClientWin, MODKEY, Button1, movemouse, {0} }, { ClkClientWin, MODKEY, Button2, togglefloating, {0} }, { ClkClientWin, MODKEY, Button3, resizemouse, {0} }, { ClkTagBar, 0, Button1, view, {0} }, { ClkTagBar, 0, Button3, toggleview, {0} }, { ClkTagBar, MODKEY, Button1, tag, {0} }, { ClkTagBar, MODKEY, Button3, toggletag, {0} }, };